Paulette Richardson: Principle 3D Environment Artist, Compulsion Games
Paulette is a Principle 3D Environment Artist at Compulsion Games, specializing in texture and material creation. On South of Midnight, she managed the base texture library and contributed to level art of Huggin Molly's Lab. 
She brings 18 years of industry experience, including 14 years at Ubisoft Montreal, where she worked as a texture artist on titles such as Rainbow Six Extraction, Shaun White Snow Boarding, Michael Jackson: The Experience and the Far Cry Franchise. Her expertise spans environment and character textures, props, vegetation, and cinematic matte paintings. 
Paulette holds a BFA in Graphic Design from the University of Georgia and a Master’s in Animation and Visual Effects from the Academy of Art University in San Francisco. 

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