Gio will share insights into his sculpting philosophy, the 'Hierarchy of Forms,' tailored specifically to highlight Adobe Substance 3D Modeler and Maxon's ZBrush. Attendees will learn about his sculpting methodology, gaining practical insights and techniques for enhancing their sculpting projects. Showcasing both VR and desktop workflows, Giovanni will explore his "Hierarchy of Forms" concept, distinguishing between primary, secondary, and tertiary forms as he demos in Substance 3D Modeler and ZBrush.
SPEAKER
Giovanni Nakpil: Head of Visual Development, Worldwide Substance 3D Evangelism at Adobe.
He is deeply influenced by the magic of sci-fi and horror films. His multidisciplinary interests have led him to explore a variety of roles across the United States. Such roles include Digital Model Supervisor at Industrial Light and Magic (ILM), 3D Artist at Valve, and Art Director at Facebook. During his time in tech, Gio took on the challenges of pioneering emerging consumer products for the world of virtual reality.