Siggraph 2024

Substance 3D at Siggraph 2024
Come join Adobe Substance 3D at Siggraph 2024 in Denver! Featuring an exclusive Substance Days Keynote (and Party), Center Stage talk, Educator's Day Session, Demos, and more.
Siggraph is the premier conference on computer graphics and interactive techniques worldwide. 
THE STUDIO LOFT AT THE OPERA HOUSE | DENVER, COLORADO
JULY 29 | 6:00 PM - 9:00 PM
Keynote: 6:00 PM - 7:00 PM  |  Reception: 7:00 - 9:00 PM
Substance Days is coming to SIGGRAPH for an exclusive keynote presentation and reception! Learn what’s new in Substance 3D, get a sneak peek at our latest research projects, and enjoy some exclusive news! After the presentations, you can get hands-on with the latest features and tech at our demo pods and connect with the Substance 3D team while enjoying some food, drinks, and good vibes. Reservation-only, and capacity is limited - so register now!
KEYNOTE
July 29 | 6:00 PM - 7:00 PM | The Studio Loft | Map
Sebastien Deguy, VP and Head of 3D & Metaverse, Adobe​​​​​​​​​​​​​​
Sébastien Deguy is the founder and CEO of Allegorithmic, the company that originally created the Substance 3D texturing suite. Sébastien has a computer science background with a specialization in mathematics, random processes, simulation, computer vision and image synthesis.
Guido Quaroni, Director of Engineering 3D & Immersive, Adobe​​​​​​​
Guido Quaroni currently works at Adobe as Senior Director of Engineering of 3D & Immersive where he oversees the engineering teams responsible for Adobe Dimension, Adobe Medium and the Substance by Adobe (Designer, Painter and Alchemist). Prior to joining Adobe in January 2021.
Pierre Maheut, Director, Strategic Initiatives & Partnerships 3D & Immersive, Adobe
Graduated from Strate Design School, Pierre Maheut is Director of the Strategic Initiatives and Partnerships team at Adobe 3D and Immersive. His team is dedicated to leveraging key industry players and strategic partners to explore new workflows and address new needs. He was previously Strategy Director for.
Laura Vitolina, 3D Designer 3D & Immersive, Adobe​​​​​​​
As a multi-disciplinary artist, I craft in woodworking, illustration, sewing, texturing, painting, 3D modeling, sculpting and augmented reality. Previously I graduated from the Academy of Art University in San Francisco, California where I received MA in.
Jerome Derel, Senior Research Engineer, Adobe
His work focuses on Digital Material Authoring from scanning to procedural creation. Prior to joining Adobe, he worked at Allegorithmic on various aspects: product define on material authoring & viz, content & filters creation.
Tamy Boubekeur, Senior Director of Research, Adobe
Tamy is a researcher in computer science, specialized in 3D computer graphics. He is currently a Lab Director and Senior Principal Research Scientist at Adobe Research, as well as a Professor at the Computer Science Department of Ecole Polytechnique, Institut Polytechnique de Paris.
Joshua St. John, Director of Product Management, HP​​​​​​​
I believe in the power of making three-dimensional data useful to people and applications. Over the last decade I have delivered on this belief through product, design and storytelling. I currently serve at HP Inc. as Principal, Product Manager for the Advanced Compute and Solutions business unit.
CENTER STAGE SESSION
July 30, 3:00 PM MST | CENTER STAGE | HALL A
Interoperability in Substance 3D Leveraging Open Source Projects​​​​​​​
In this session we will present how Adobe is contributing to two open source software, OpenUSD and Substance 3D Connector, to empower artists to bring more creative 3D tools together.
Guido Quaroni, Director of Engineering, 3D & Immersive, Adobe
Guido Quaroni currently works at Adobe as Senior Director of Engineering of 3D & Immersive where he oversees the engineering teams responsible for Adobe Dimension, Adobe Medium and the Substance by Adobe (Designer, Painter and Alchemist).
Shwetha Kurtz, Senior Product Manager, 3D & Immersive, Adobe
Shwetha Kutz is a Sr. Product Manager in Adobe’s 3D & Immersive organization, driving extensibility and interoperability of the Substance 3D ecosystem in Adobe Creative Cloud applications like Photoshop and third-party applications such as Blender, Unreal Engine, and Maya.
EDUCATORS DAY SESSION
JULY 29, 9:00 MST | ROOM 207
Substance 3D Education: Inspiring Minds, Designing Futures
Discover the latest advancements in the Substance 3D Collection at SIGGRAPH 2024, where new features and tools are transforming various industries. This presentation will explore how sectors such as fashion, automotive, and product design are adopting 3D technology, creating numerous opportunities for students and professionals.
Join Alwyn Hunt as he highlights some of the Education Partnerships he has developed, showcasing collaborative projects and initiatives aimed at enhancing learning experiences and fostering creative growth.
These initiatives include interactive workshops and global contests that engage students and educators in hands-on learning with cutting-edge 3D tools. Alwyn's work demonstrates how strategic partnerships can connect industry and education, preparing the next generation of creatives for the changing demands of the digital landscape.
This session promises to inspire and inform attendees, offering valuable insights into the impact of 3D technology in education and beyond, and how these advancements are opening new possibilities in creative expression and professional development
Alwyn Hunt, Head of Education Partnerships, 3D & Immersive
Alwyn Hunt works as a 3D Business Developer within 3D&I division at Adobe he is also the co-founder of The Rookies, a community for non-professional digital artists. He worked as a character texture artist in the visual effects industry for over 20 years and has worked at several studios around the world.

You may also like

Back to Top