Texture in 3D with the go-to standard: Painter. Turn any asset into a digital canvas. Paint detailed effects directly onto its surface with parametric brushes and smart materials.
PAINTER TEAM
HOST:
Cédric Marchessoux, Group Product Manager, 3D & Immersive, Adobe
Cedric is Group Product Manager, first at Allegorithmic and subsequently at Adobe. He manages the team of product managers and QAs dedicated to Substance 3D Painter. He has a strong scientific background, having co-authored over 60 publications in journals and conferences. He has also co-authored several patents and reviews in different scientific journals.
Alexandre Chassany, Lead SW Engineer, 3D & Immersive, Adobe
Alex joined Allegorithmic in 2010 after working in the video game industry. After several years working on Substance 3D Designer and on a range of small projects, he joined the initial team that began developing Substance 3D Painter in 2013. He has worked on many aspects of the software since that time, ultimately becoming head of the team last year. Alex has always been passionate about digital art and entertainment.
Léna Piquet, Principal Product Manager, 3D & Immersive, Adobe
Etienne Carabeuf, Sales & Marketing Operations Analyst, Adobe
Vincent Gault, Substance 3D Evangelist, Adobe