Substance 3D at Siggraph 2025
Come join Adobe Substance 3D at Siggraph 2025 in Vancouver! Featuring an exclusive Substance Days Keynote (and Party), Center Stage talk, Educator's Day Session, Demos, and more.
Siggraph is the premier conference on computer graphics and interactive techniques worldwide.
THE PARADOX HOTEL | VANCOUVER, CANADA | MAP
AUGUST 11 | 5:00 PM - 9:30 PM
AUGUST 11 | 5:00 PM - 9:30 PM
Keynote: 5:30 PM - 6:15 PM | Panel Discussion: 6:30 PM - 7:30 PM | Reception: 7:30 - 9:30 PM
Substance Days is coming to SIGGRAPH for an exclusive keynote presentation, informative roundtable discussion, and reception! Learn what’s new in Substance 3D, get a sneak peek at our latest research projects, and find out how companies are leveraging open usd to streamline workflows! After the presentations, you can get hands-on with the latest features and tech at our demo pods and connect with the Substance 3D team while enjoying some food, drinks, and good vibes. Reservation-only, and capacity is limited - so register now!
Guido Quaroni, Senior Director of Engineering, 3D & Immersive, Adobe
Guido Quaroni currently works at Adobe as Senior Director of Engineering of 3D & Immersive. Prior to joining Adobe in January 2021, Guido Quaroni worked at Pixar for the last 24 years on a number of movies like “Monsters University” and “Toy Story 3” where he served as supervising technical director and more recently as the vice president of software R&D.
Pierre Maheut, Director, Growth, 3D & Immersive, Adobe
Pierre Maheut leads Growth for Adobe’s 3D & Immersive organization, driving global adoption of 3D and Digital Twin technologies across industries. With over 15 years of experience in product strategy, partnerships, and market development, he’s passionate about bridging creativity and innovation.
Laura Vitolina, 3D Artist, 3D & Immersive, Adobe
Laura Vitolina is a multi-disciplinary artist whose creative expertise spans across woodworking, illustration, sewing, texturing, painting, 3D modeling, sculpting, and augmented reality. With a background in fine arts, Laura earned a Master of Arts degree from the Academy of Art University in San Francisco, California.
Wes McDermott, Principal Director, Creative 3D Evangelist & Community Advocate, Adobe
Wes McDermott is an artist who skillfully balances technical knowledge with artistic creativity. As a Creative 3D Evangelist & Community Advocate at Adobe, he is widely recognized as an expert teacher, sharing tutorials and tips through his YouTube and social media channels.
Nathan Carr, Vice President, Research, Adobe
His organization focuses on imagining and inventing the next generation experiences for creative designers. These deep innovations have transformed Adobe’s leading creative suite of products which include Photoshop, Illustrator, AfterEffects, Fresco, and the Substance suite among many others.
Join us for an informative panel discussion on OpenPBR with industry leaders. Additional details coming soon.
Pierre Maheut, Director, Growth, 3D & Immersive, Adobe (Moderator)
Pierre Maheut leads Growth for Adobe’s 3D & Immersive organization, driving global adoption of 3D and Digital Twin technologies across industries. With over 15 years of experience in product strategy, partnerships, and market development, he’s passionate about bridging creativity and innovation.
Frederic Servant, Director of Engineering, Autodesk
Frederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, Flame, look development and color management development teams scattered around the globe. Frederic joined Autodesk through the Solid Angle acquisition as the main developer of the Arnold integration in Houdini.
Rick Barrett, Director of Product, Maxon
Rick Barrett joined Maxon in 1999 and has been instrumental in expanding the popularity of Cinema 4D in the United States as well as worldwide. Rick now serves as Director of Product, where he plays a pivotal role in shaping the future of the company’s creative software lineup, including Cinema 4D, Redshift, ZBrush, and Red Giant.
Sebastien Miglio, VP, Product Management and Engineering, Epic Games
Sébastien Miglio is a visionary leader with over 30 years at the forefront of digital content creation and real-time graphics. Now at Epic Games, Sébastien leads product management and engineering for creative tools in the Unreal Engine ecosystem, driving innovation that empowers artists and developers to redefine interactive entertainment and real time visualization.
Eric Pagtaconan, Senior 3D Pipeline Technical Director, Disney
Eric Pagtaconan is a Senior 3D Pipeline Technical Director at Walt Disney Studios' Studio Technology Real Time Studio that pushes the boundaries of cinematic storytelling. Eric is a research and development lead that emphasizes technological innovation beyond the production pipeline, from Consumer Facing Experiences, Marketing, and Real Time Activations.
ADOBE AT DIGIPRO
August 9, 9:00AM | FAIRMONT HOTEL VANCOUVER
August 9, 9:00AM | FAIRMONT HOTEL VANCOUVER
OpenPBR Surface: An Open Shading Model for Physically Based Materials
The interchange of computer graphics scene assets, particularly for surface appearance, remains a significant challenge due to the diverse shading systems, languages, and pipelines used by different renderers and 3D engines. OpenPBR addresses this issue by providing a specification for a standardized uber-shader model that caters to the needs of industries engaged in physically based rendering. This model, developed through a collaboration between Autodesk and Adobe, builds upon the previously defined Autodesk Standard Surface and Adobe Standard Material models. Learn More
Julien Guertault, Senior Software Engineer, 3D & Immersive, Adobe
Peter Kurtz, Rendering Engineer and Researcher, Adobe
SIGGRAPH 2025 Course
August 10, 9:00 AM | WEST BUILDING | ROOMS 118-120
August 10, 9:00 AM | WEST BUILDING | ROOMS 118-120
Physically Based Shading in Theory and Practice
Physically based shading has transformed the way we approach production rendering and simplified the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required extensive tweaking to achieve the same result. Learn More
FEATURING:
"OpenPBR: A Closer Look at Novel Features and Implementation Details" by Peter Kutz (Adobe) at 9:20am
"EON: Advancing Rough Diffuse Reflection with Energy Preservation and Clipped LTC Sampling" by Peter Kutz (Adobe) and Stephen Hill (Lucasfilm) at 9:45am
SIGGRAPH 2025 Session
August 10, 10:45 AM | WEST BUILDING | ROOMS 301-305
August 10, 10:45 AM | WEST BUILDING | ROOMS 301-305
Leveraging 3D Expertise for Jobs Outside of Entertainment Including Fashion, Product Design, and More
This talk explores how 3D Artists in Animation, VFX, and Gaming can transition into industries like fashion, product design, architecture, and more. Learn how to adapt your portfolio, leverage in-demand skills, and bridge knowledge gaps to unlock new career opportunities beyond entertainment in an evolving professional landscape. Learn More
FEATURING:
Michael Tanzillo, Head of Technical Artists, Adobe
Michael is the Head of Technical Artists for Adobe’s Substance 3D team, helping companies integrate 3D workflows across industries like fashion, product design, and e-commerce. Previously, he was a Senior Artist at Blue Sky Studios/Disney, contributing to Ice Age, Rio, and Peanuts. He co-authored Lighting for Animation and co-founded The Academy of Animated Art.
EDUCATORS DAY SESSION
August 11, 9:00AM | ROOM 207
August 11, 9:00AM | ROOM 207
From Learning to Leading: Adobe’s 3D Creative Career Bridge
Join us for a look at how Adobe Substance 3D is helping students turn skills into careers. Discover what drives our vision, learn more about how we partnered with the ArtCenter and Rivian to empower student creativity, and witness how digital twins are making the jump from classroom projects to real-world impact. Get a glimpse into our global ambassador program, hear about our current community initiatives, and see what’s next as we grow the pipeline from education to industry.
Alwyn Hunt, Head of Education Partnerships, 3D & Immersive, Adobe
Alwyn Hunt works as a 3D Business Developer within 3D&I division at Adobe he is also the co-founder of The Rookies, a community for non-professional digital artists. He worked as a character texture artist in the visual effects industry for over 20 years and has worked at several studios around the world.
CENTER STAGE SESSION
August 12, 3:00 PM | CENTER STAGE | EXHIBITION HALL C
August 12, 3:00 PM | CENTER STAGE | EXHIBITION HALL C
Unleash Your Creativity with Adobe Substance 3D Workflows
Join Adobe's Creative 3D Evangelists Wes McDermott and Nikie Monteleone for an inspiring session on innovative workflows that elevate your creative projects. Discover their favorite techniques, explore cutting edge tools, and unlock new possibilities.
Wes McDermott, Principal Director, Creative 3D Evangelist & Community Advocate, Adobe
Wes McDermott is an artist who skillfully balances technical knowledge with artistic creativity. As a Creative 3D Evangelist & Community Advocate at Adobe, he is widely recognized as an expert teacher, sharing tutorials and tips through his YouTube and social media channels.
Nikie Monteleone, Sr. Creative 3D Evangelist & Community Advocate, Adobe
Nikie Monteleone currently spends her days working on new and exciting creative workflows with the Art & Development team at Adobe Substance. With 20 years of entertainment industry and graphic design experience, her specialty is making things look shiny, matte, dull, bright, realistic, or stylized with textures, materials, and lighting.
SIGGRAPH 2025 Birds of a Feather
August 13, 9:00 AM
August 13, 9:00 AM
3D Jobs Outside of Entertainment - A Panel by The 3D Artist Community
Join The 3D Artist Community for a panel discussion with 3D artists who’ve successfully transitioned from entertainment into industries like fashion, architecture, product design, and more. Hear firsthand how they adapted their skills, what challenges they faced, and what surprised them most along the way. Whether you're curious about switching industries or just exploring new possibilities, this is your chance to ask questions, get advice, and connect with artists who’ve been there. Learn how the world of 3D is expanding beyond film and games—and where you might fit in. Learn More
PRESENTER:
Michael Tanzillo, Head of Technical Artists, Adobe
Michael is the Head of Technical Artists for Adobe’s Substance 3D team, helping companies integrate 3D workflows across industries like fashion, product design, and e-commerce. Previously, he was a Senior Artist at Blue Sky Studios/Disney, contributing to Ice Age, Rio, and Peanuts. He co-authored Lighting for Animation and co-founded The Academy of Animated Art.