Substance 3D at Siggraph 2025
Come join Adobe Substance 3D at Siggraph 2025 in Vancouver! Featuring an exclusive Substance Days Keynote (and Party), Center Stage talk, Educator's Day Session, Demos, and more.
Siggraph is the premier conference on computer graphics and interactive techniques worldwide.

THE PARADOX HOTEL | VANCOUVER, CANADA | MAP
AUGUST 11 | 5:00 PM - 9:30 PM
AUGUST 11 | 5:00 PM - 9:30 PM
Keynote: 5:30 PM - 6:15 PM | Panel Discussion: 6:30 PM - 7:30 PM | Reception: 7:30 - 9:30 PM
Substance Days is coming to SIGGRAPH for an exclusive keynote presentation, informative roundtable discussion, and reception! Learn what’s new in Substance 3D, get a sneak peek at our latest research projects, and find out how companies are leveraging open usd to streamline workflows! After the presentations, you can get hands-on with the latest features and tech at our demo pods and connect with the Substance 3D team while enjoying some food, drinks, and good vibes. Reservation-only, and capacity is limited - so register now!

Guido Quaroni, Senior Director of Engineering, 3D & Immersive, Adobe
Guido Quaroni currently works at Adobe as Senior Director of Engineering of 3D & Immersive where he oversees the engineering teams responsible for Adobe Dimension, Adobe Medium and the Substance by Adobe (Designer, Painter and Alchemist). Prior to joining Adobe in January 2021.

Pierre Maheut, Director, Growth, 3D & Immersive, Adobe
Graduated from Strate Design School, Pierre Maheut is Director of the Strategic Initiatives and Partnerships team at Adobe 3D and Immersive. His team is dedicated to leveraging key industry players and strategic partners to explore new workflows and address new needs.

Laura Vitolina, 3D Artist, 3D & Immersive, Adobe
As a multi-disciplinary artist, I craft in woodworking, illustration, sewing, texturing, painting, 3D modeling, sculpting and augmented reality. Previously I graduated from the Academy of Art University in San Francisco, California where I received MA in.

Nathan Carr, Vice President, Research, Adobe
His work focuses on Digital Material Authoring from scanning to procedural creation. Prior to joining Adobe, he worked at Allegorithmic on various aspects: product define on material authoring & viz, content & filters creation.

Join us for an informative panel discussion on open usd with industry leaders. Additional details coming soon.

Pierre Maheut, Director, Growth, 3D & Immersive, Adobe (Moderator)
Graduated from Strate Design School, Pierre Maheut is Director of the Strategic Initiatives and Partnerships team at Adobe 3D and Immersive. His team is dedicated to leveraging key industry players and strategic partners to explore new workflows and address new needs. He was previously Strategy Director for.
Additional Panelists coming soon...

EDUCATORS DAY SESSION
August 11, 9:00AM | ROOM 207
August 11, 9:00AM | ROOM 207
From Learning to Leading: Adobe’s 3D Creative Career Bridge
Join us for a look at how Adobe Substance 3D is helping students turn skills into careers. Discover what drives our vision, learn more about how we partnered with the ArtCenter and Rivian to empower student creativity, and witness how digital twins are making the jump from classroom projects to real-world impact. Get a glimpse into our global ambassador program, hear about our current community initiatives, and see what’s next as we grow the pipeline from education to industry.

Alwyn Hunt, Head of Education Partnerships, 3D & Immersive, Adobe
Alwyn Hunt works as a 3D Business Developer within 3D&I division at Adobe he is also the co-founder of The Rookies, a community for non-professional digital artists. He worked as a character texture artist in the visual effects industry for over 20 years and has worked at several studios around the world.

CENTER STAGE SESSION
August 12, 3:00 PM | CENTER STAGE | EXHEBITION HALL C
August 12, 3:00 PM | CENTER STAGE | EXHEBITION HALL C
Unleash Your Creativity with Adobe Substance 3D Workflows
Join Adobe's Creative 3D Evangelists Wes McDermott and Nikie Monteleone for an inspiring session on innovative workflows that elevate your creative projects. Discover their favorite techniques, explore cutting edge tools, and unlock new possibilities.

Wes McDermott, Principal Director, Creative 3D Evangelist & Community Advocate, Adobe
Wes McDermott is an artist who skillfully balances technical knowledge with artistic creativity. As a Creative 3D Evangelist & Community Advocate at Adobe, he is widely recognized as an expert teacher, sharing tutorials and tips through his YouTube and social media channels.

Nikie Monteleone, Sr. Creative 3D Evangelist & Community Advocate, Adobe
Nikie Monteleone currently spends her days working on new and exciting creative workflows with the Art & Development team at Adobe Substance. With 20 years of entertainment industry and graphic design experience, her specialty is making things look shiny, matte, dull, bright, realistic, or stylized with textures, materials, and lighting.

SIGGRAPH 2025 Course
August 10, 9:00 AM | WEST BUILDING | ROOMS 118-120
August 10, 9:00 AM | WEST BUILDING | ROOMS 118-120
Physically Based Shading in Theory and Practice
Physically based shading has transformed the way we approach production rendering and simplified the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required extensive tweaking to achieve the same result. Learn More
FEATURING:
"OpenPBR: A Closer Look at Novel Features and Implementation Details" by Peter Kutz (Adobe) at 9:20am
"EON: Advancing Rough Diffuse Reflection with Energy Preservation and Clipped LTC Sampling" by Peter Kutz (Adobe) and Stephen Hill (Lucasfilm) at 9:45am

ADOBE AT DIGIPRO
August 9, 9:00AM | FAIRMONT HOTEL VANCOUVER
August 9, 9:00AM | FAIRMONT HOTEL VANCOUVER
OpenPBR Surface: An Open Shading Model for Physically Based Materials
The interchange of computer graphics scene assets, particularly for surface appearance, remains a significant challenge due to the diverse shading systems, languages, and pipelines used by different renderers and 3D engines. OpenPBR addresses this issue by providing a specification for a standardized uber-shader model that caters to the needs of industries engaged in physically based rendering. This model, developed through a collaboration between Autodesk and Adobe, builds upon the previously defined Autodesk Standard Surface and Adobe Standard Material models. Learn More

Julien Guertault, Senior Software Engineer, 3D & Immersive, Adobe

Adrien Herubel, Principal Software Engineer, Autodesk