Substance 3D at NAB
Unlock 3D Capabilities in Motion Design​ with Substance 3D.
Adobe After Effects and Substance 3D integration empowers motion designers to create stunning high-quality 3D content faster and more efficiently, enabling them to take on more complex 3D projects, keep more work in house, and respond quickly to changes and client needs without compromising creativity or visual quality.
NAB Show is the preeminent conference and exhibition driving the evolution of broadcast, media and entertainment, held April 18-22, 2026 (Exhibits April 19-22) in Las Vegas. Produced by the National Association of Broadcasters, NAB Show is the ultimate marketplace for next-generation technology inspiring superior audio and video experiences. From creation to consumption, across multiple platforms, NAB Show is where global visionaries convene to bring content to life in new and exciting ways. Learn more at NABShow.com.
SUBSTANCE 3D AT ADOBE BOOTH
Come by, chat with our artists, ask questions, and get hands on with Substance 3D. See how Substance 3D connects seamlessly with Adobe After Effects with native import of 3D textured assets for quick composites and streamlined workflow. Additionally, Substance 3D's deep integration with Cinema 4D makes photorealistic, high-quality renders easier than ever. With Substance, After Effects, and C4D, designers have everything they need for 3D motion design projects.
MEET THE TEAM​​​​​​​
Nikie Monteleone
Nikie Monteleone
Wes McDermott
Wes McDermott
Vladimir Petkovic
Vladimir Petkovic
Nikie Monteleone: Senior Creative 3D Evangelist & Community Advocate, Adobe | Wes McDermott: Principal Director, Creative 3D Evangelist & Community Advocate, Adobe | Vladimir Petkovic: Senior Creative 3D Evangelist & Community Advocate, Adobe
LIVE DEMO AT MAXON BOOTH
Connected workflows between Zbrush and Substance 3D Painter
See how a concept evolves into a production-ready asset as ZBrush and Substance Painter come together in a live, end-to-end workflow. Maxon ZBrush Master Trainer Ian Robinson and Adobe 3D Evangelist Wes McDermott demonstrate how this streamlined pipeline helps motion graphics and VFX artists reduce production time, iterate faster, and move from idea to final frame with greater creative control.
TUESDAY, APRIL 21 | 2:30 PM | MAXON BOOTH #N2741 | NORTH HALL
Ian Robinson: Master ZBrush Senior Trainer, Maxon Software
Ian Robinson is the Master ZBrush Senior Trainer at Maxon Software, the owners of C4D and ZBrush. Ian is responsible for creating digestible content to help ZBrush users of all experiences understand how to use the software effectively. From creating video tutorials, live streaming, hosting events and interviewing some of the top artists in the world, Ian is dedicated to helping others learn how to use the software...more
Wes McDermott: Principal Director, Creative 3D Evangelist, Adobe
Wes McDermott is an artist who skillfully balances technical knowledge with artistic creativity. As a Creative 3D Evangelist & Community Advocate at Adobe, he is widely recognized as an expert teacher, sharing tutorials and tips through his YouTube and social media channels. Wes has also authored several books, including The PBR Guide: A Handbook for Physically Based Rendering, Real World Modo, and Creating 3D Game Art for the iPhone with Unity. 

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